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RPG IV Programming Series  

RPG IV Programming Series
Producer : Mindleaders
Price : £58.75

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  Availability : This product usually ships in 1 working days.  
     
  Duration : Approx. 38 hours.  
     
  This product is an online product and is a Single user, 1 Year license.  
     
 
 
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  Overview :  
     
  This series introduces the users to RPG IV, the popular AS/400 and iSeries programming language. The users will learn about the history of the language, RPG IV specifications, file access and manipulation. After completing the courses in this series, the users will be able to write RPG IV programs using structured design and modular programming concepts.

This series is for programmers who will be writing programs in RPG IV.

The RPG IV Programming Series includes the following courses:

- Introduction to RPG
- Getting Started with RPG
- Defining Data
- Arithmetic Operations
- Flow of Control
- Externally Described Files
- File Access and Record Manipulation
- Interactive Applications
- Tables and Arrays
- Modular Programming
- Advanced Data Definition
- Advanced Techniques
- Maintaining the Past
 
     
 
 
  Learn To :  
     
  Introduction to RPG shows users how to recognize features and operations used extensively in earlier versions of RPG that are now considered obsolete but still supported.

Getting Started with RPG shows users how to write simple programs in RPG IV.

Defining Data shows users how to define work fields, data structures, and other data items in RPG IV programs.

Arithmetic Operations shows users how to perform arithmetic calculations in RPG IV programs.

Flow of Control shows users how to write programs in RPG IV using top-down, structured design.

Externally Described Files shows users how to write programs in RPG IV to access AS/400 database files.

File Access and Record Manipulation shows users how to read, write, and update records in RPG IV programs.

Interactive Applications shows users how to define display files and how to use them to develop interactive applications.

Tables and Arrays shows users how to create, store, and access tables, and how to define and use arrays.

Modular Programming shows users how RPG IV programs can communicate with one another by passing data values.

Advanced Data Definition shows users how to use a number of advanced RPG IV features to define data in ways that facilitate data manipulation.

Advanced Techniques shows users how to write RPG IV programs that use subfiles and online help.

Maintaining the Past shows users how to recognize features and operations used extensively in earlier versions of RPG that are now considered obsolete but still supported.
 
     
 
 
  Objectives :  
     
  Introduction to RPG
- Define terms used in RPG for accessing data
- Explain the use of programming specifications
- Describe the program development cycle

Getting Started with RPG
- Create a simple RPG program
- Use comments in an RPG program
- Explain how to use output editing techniques

Defining Data
- Select the appropriate data type
- Distinguish among program variables, literals, and constants
- Explain data structures

Arithmetic Operations
- Use addition, subtraction, multiplication, and division in a program
- Create free-form arithmetic expressions
- Determine the correct size to store arithmetic results
- Apply concepts to an example program
- Use EVAL statements for character assignment and conversion
- Use built-in functions, arithemtic operations and indicators

Flow of Control
- Explain the use of loops, decision logic, and subroutines
- Create a program that generates a report with subtotals

Externally Described Files
- Distinguish among physical files, logical files, and field reference files
- Describe the storage implications of numeric and character data types
- Explain externally described printer files

File Access and Record Manipulation
- Distinguish between sequential and random input file access
- Identify I/O errors
- Explain record-locking considerations in update procedures

Interactive Applications
- Create display files to present interactive screens
- Identify DDS keywords
- Read and write data files from interactive programs

Tables and Arrays
- Create and access RPG IV tables
- Create and use multiple related tables for lookup
- Create arrays and access array data

Modular Programming
- Distinguish between dynamic and static binding
- Create programs that pass data
- Explain the use of data areas

Advanced Data Definition
- Create and use complex data structures
- Identify and handle runtime errors
- Manipulate data fields and characters within data fields

Advanced Techniques
- Recognize subfile record formats
- Load a subfile all at once or a page at a time
- Create online help for a program

Maintaining the Past
- Distinguish between compatibility and conversion issues
- Identify obsolete features from RPG II and RPG III
- Explain the fixed-logic cycle and use of indicators
 
     
 
 
     
   
     
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